F1 2012 Is “Heavily focused on the single-player”
F1 2012 is set to make improvements over the already impressive previous games. Codemasters is moving away from a multiplayer focus for F1 2012, but is that smart?
Back in pole position
Codemasters has done the sensible thing and re-branded itself ‘Codemasters Racing’, but we’ve always nicknamed them Codies to make the distinction.
It’s a move that does away with largely wasteful ventures such as last year’s Bodycount and refocuses the publisher’s efforts on what it does best – racing.
Codemasters has always understood motor sport better than any other genre and with DiRT: Showdown launching alongside its new RaceNet service, we’re witnessing the birth of a new golden era for race fans.
Codies is hoping with its skills and long history with racing games, RaceNet will provide the ultimate home for its games and players. With F1 2012 still a few months away, by the time it does arrive, everything should be up and running smoothly.
F1 2012 creative director, and all round petrol-head, Steve Hood talks us through 2012’s improvements…
X360: What changes have you made since last year’s game?
Steve Hood: It’s only since the past year or so that we’ve really been looking further into the future to what we might like to do in the next few years. This game is heavily focused on the single-player, so most of the features that are going in this time are geared around playing it on your own. You can play the long career of races if you want to or different sessions, which is great and we’ve always had that, but this time it’s about realising that people want to sit down for 20 or 30 minutes, play a bit of Formula 1 and then go and tend to something else that’s going on in their life.